Robert Brand

rtbrand[AT]online.de

Hi, I'm Robert, a game programmer and hobbyist 3D-artist & game designer. I am particularly interested in everything that combines the technical and artistic side of game development. Some of my favourite topics are Shader Programming, Character Animation & Movement, Procedural Animation, Visual Effects and Physical Simulation.

Education & Experience

Technical University of Munich (TUM)

B. Sc. Informatics: Games Engineering

Bachelor's Thesis on Neural Network Driven Particle-based Fluid Simulation

October 2013 - March 2017
M. Sc. Informatics: Games Engineering

Masters's Thesis on Solver-Based Learning of Pressure Fields for Eulerian Fluid Simulation
(Some of the findings were also published as part of the paper Solver-in-the-Loop: Learning from Differentiable Physics to Interact with Iterative PDE-Solvers)

April 2017 - October 2020
Tutoring and Teaching Assistant

While studying, I worked as a student tutor in various subjects (Introduction to Games Engineering, Game Engine Design, Social Gaming) and as a teaching assistant for Advanced Deep Learning for VFX and Game Physics. This has let me develop strong skills in communicating complex coding issues in an easy-to-understand manner, whilst also deepening my own understanding of the topics.

October 2014 - August 2019

Work Experience

Software Engineer @ Playerium / Neon Doctrine

Technical Artist-related tool development in Maya (C++, Python).

Console game development & porting (Nintendo Switch, PS4, PS5, Xbox One, Xbox Series, iOS).

May 2021 - present
Game Designer @ iRox Games

Creation of a new game concept in the form of a detailed initial concept design document and funding application. The game concept was successfully funded by the Bavarian government (FFF Bayern)!

November 2020 - April 2021
Game Developer @ reFit Systems

Game development on reFit Gamo using Unity 3D and Kinect (C#), as well as some additional software development using QML, C++ and JavaScript.

March 2020 - April 2021

Skills

Programming Languages
  • C#
  • C++
  • Java
  • Python (including TensorFlow, Numpy, SciPy, etc.)
  • Shader Languages: Shaderlab, CG, HLSL, GLSL
  • Other Scripting Languages: QML, JavaScript, HTML, some PyMEL, ...
Tools
  • Blender
  • Photoshop
  • Unity 3D
  • Substance Painter
Languages
  • German (native)
  • English (fluent in both spoken and written language)
  • French (8 years in school but now rusty)
  • Chinese (1.5 years of study, including an exchange semester at National Taiwan University in 2019)